Conference
Speakers and Sessions for the Edinburgh Interactive Conference 2009
Thursday 13 August 20099:00 - 10:00 10:00 - 10:15 10:15 - 11:00 11:00 - 11:45 11:45 - 12:30 12:30 - 13:30 13:30 - 14:15 14:15 - 15:00 15:00 - 15:45 15:45 - 16:15 16:45 - 17:45 17:45 - 18:30 18:30 - 19:00 |
Registration Introduction KEYNOTE: The Challenge of Reinventing the Iconic Sports Brand Game The More Things Change... Sound Only Games Lunch break Lessons from Social Games It's All In The Browser Grow Up and Stop Playing with Yourself Comfort Break What If... EDGE AWARD |
Friday 14 August 2009
9:45 - 10:00 10:00 - 10:45 10:45 - 11:30 11:30 - 12:00 12:00 - 12:30 12:30 - 13:00 13:00 - 13:45 13:45 - 14:00 |
Welcome Back and Introductions Let Avatars Speak for Themselves Evolution of TV Branded Games Improving the Multiplayer Experience Through Social Technology Light Snacks and Comfort Break Stop Telling Tales What’s on Gamers’ Minds Summary and Thanks |
KEYNOTE: The Challenge of Reinventing the Iconic Sports Brand Game One of Sports Business Journal ‘s Most Influential People in Sports in 2007 and 2008, Peter Moore has more than 25 years of leadership experience in gaming, entertainment and consumer products. Since taking over as President of EA SPORTS in September of 2007, Mr. Moore has revitalized one of the most recognized brands in sports and entertainment. He is responsible for strategic leadership of the brand, from product development and global product management to marketing and planning for all packaged goods and online offerings within the EA SPORTS brand. Mr. Moore’s global operation of EA SPORTS is anchored by headquarters in Redwood Shores, California, and development studios in Vancouver, B.C. (EA Canada) and in Orlando, Florida (EA Tiburon). Mr. Moore has driven innovation in EA SPORTS’ core games business, with FIFA 09 and NHL 09 netting the highest critical acclaim of any sports products in the current console generation. FIFA 09 received 25 international awards and honors, and NHL 09 was named “sports game of the year” by 12 media outlets EA SPORTS’ portfolio has also expanded under Mr. Moore’s leadership to captivate a broader audience of sports fans, releasing its first new IP since 2002. The latest new title, EA SPORTS Active, launches in May 2009. In addition, Mr. Moore has lead new strategic initiatives to expand the reach of the EA SPORTS brand throughout the fabric of sports. Mr. Moore was instrumental in the formation of a strategic licensing partnership with IMG,, as well as the the development of breakthrough technologies such as EA SPORTS Virtual Playbook, an “augmented reality” that integrates EA SPORTS industry-leading video game graphics into real-world television broadcasts on ESPN. Prior to joining EA, Mr. Moore was Corporate Vice President of the Interactive Entertainment Business of Microsoft Corp., where he was responsible for leading both the Xbox® and Games for Windows® businesses, driving games development at Microsoft® Game Studios, as well as cultivating relationships with third-party game publishers and developers around the world. Before joining Microsoft, Mr. Moore was president and COO of SEGA of America, where he was responsible for overseeing SEGA’s videogame business in North America. Prior to his role at SEGA, Moore was senior vice president of marketing at Reebok International Ltd. Mr. Moore holds a bachelor’s degree from Keele University, United Kingdom, and a Master’s Degree from California State University, Long Beach. Mr. Moore also maintains an executive blog for EA SPORTS fans and followers at http://itsinthegame.ea.com. |
President, EA SPORTS Career Timeline: |
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The More Things Change... Sean has been delivering consumer research to the games industry for 12 years. It all started in a grubby corridor in Great Marlborough Street – but he doesn’t like to talk about that these days. 30 projects for Sony and then he started to share his favours up and down the industry. His strategic work can be blisteringly insightful but is more usually a guided tour of the patently obvious with triangles and arrows – none the less he has recently contributed to Guitar Hero, Wii Fit, Mario and Sonic at the Olympics, Professor Layton and World of Warcraft. Sean also runs GameVision, a regular series of reports that detail who has been playing what and why. Prior to working for the games industry he worked in Television, Film, the European Commission and Turkey Plucking. |
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Sound Only Games Martin Owen is at present developing unique playful, tangible devices for early learning with his own company Smalti. He is also working as an independent consultant, developer and researcher in technology enhanced learning with particular emphasis on games, mobility and augmented reality. He was the initial Director of Learning and Head of Concept Development at Futurelab. At Futurelab I was responsible for the key concepts in the mobile game Savannah and the Physics game Racing Academy. Previously he was an academic researcher and teacher trainer at University of Wales, Bangor. He has also been a school teacher. |
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Grow Up and Stop Playing with Yourself Mike has 15 years experience in the digital market, pioneering digital agencies and content businesses (Sunbather, Emptyspace / HaHaBonk, Oil) and providing creative leadership (BAFTA, D&AD, MILIA Palm D'or).
Mike has run and owned various businesses including Sunbather Ltd, a multidiscipline creative agency that was later acquired by Razorfish, as part of its global expansion. He also founded and raised significant funding in Emptyspace, a digital content business, that then developed into HaHaBonk, a pioneer in online comedy and content. Mike's role in Oil is to understand the complexity of the medium, bringing talent and resources together to deliver successful and compelling stories. |
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Today’s Games Industry – The Search for Profits Edward is a senior analyst in BMO Capital Markets’ Equity Research Group, covering the interactive entertainment and leisure industries. Edward has hosted our annual interactive entertainment conference, which is considered a premier industry event for institutional investors. Edward publishes GamePlay, a monthly review of the interactive entertainment industry. Prior to joining BMO Capital Markets, Edward spent five years covering entertainment and leisure companies for Monness Crespi Hardt & Co., Inc. He is a member of the New York Society of Security Analysts. Edward joined BMO Capital Markets in 1999. Edward holds a Bachelor of Arts from Bucknell University. |
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What If... Ian Livingstone OBE - Life President, Eidos Cliona Kirby |
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Ian Livingstone OBE - Life President, Eidos Peter Moore - President, EA Sports Mr. Moore has driven innovation in EA SPORTS’ core games business, with FIFA 09 and NHL 09 netting the highest critical acclaim of any sports products in the current console generation. FIFA 09 received 25 international awards and honors, and NHL 09 was named “sports game of the year” by 12 media outlets EA SPORTS’ portfolio has also expanded under Mr. Moore’s leadership to captivate a broader audience of sports fans, releasing its first new IP since 2002. The latest new title, EA SPORTS Active, launches in May 2009. In addition, Mr. Moore has lead new strategic initiatives to expand the reach of the EA SPORTS brand throughout the fabric of sports. Mr. Moore was instrumental in the formation of a strategic licensing partnership with IMG,, as well as the the development of breakthrough technologies such as EA SPORTS Virtual Playbook, an “augmented reality” that integrates EA SPORTS industry-leading video game graphics into real-world television broadcasts on ESPN. Prior to joining EA, Mr. Moore was Corporate Vice President of the Interactive Entertainment Business of Microsoft Corp., where he was responsible for leading both the Xbox® and Games for Windows® businesses, driving games development at Microsoft® Game Studios, as well as cultivating relationships with third-party game publishers and developers around the world. Before joining Microsoft, Mr. Moore was president and COO of SEGA of America, where he was responsible for overseeing SEGA’s videogame business in North America. Prior to his role at SEGA, Moore was senior vice president of marketing at Reebok International Ltd. Mr. Moore holds a bachelor’s degree from Keele University, United Kingdom, and a Master’s Degree from California State University, Long Beach. Mr. Moore also maintains an executive blog for EA SPORTS fans and followers at http://itsinthegame.ea.com.
Kristian Segerstrale is chief executive officer and co-founder of Playfish, one of the largest and fastest growing social games companies in the world. As an experienced games entrepreneur, Kristian brings strategic vision and expertise in leadership of creative teams and corporate growth to the company. Prior to founding Playfish in late 2007, Kristian was a co-founder and later managing director of Europe, Middle East and Asia (EMEA) for Glu Mobile (NASDAQ: GLUU), a leading global publisher of mobile games. During his 6-year tenure he successfully directed product development, sales, marketing and technology operations across Europe, and expanded Glu’s reach by opening regional offices in France, Germany, Spain and Italy. Kristian also forged key licensor relationship across Europe with leading companies such as Konami, Celador and Codemasters among others. Kristian holds a master’s of science degree in Economics from London School of Economics and an undergraduate degree in Economics from Cambridge University. |
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Let Avatars Speak for Themselves Robert Seaver brings extensive experience in communications and online services to Vivox. Before joining industry pioneer Jeff Pulver to launch Vivox, Seaver was Head of Strategy, Chief Financial Officer, and a member of the management board of Einsteinet AG, where he helped build the company from start-up to Euro 65 million in revenue and 440 employees. Seaver’s involvement with Einsteinet was one of his responsibilities as managing director of Madrid-based Jazzya Investments, where he planned and executed the launch of new communication and media ventures. Prior to that, he held positions in investment banking at Goldman Sachs International and as an attorney with Sullivan & Cromwell in London. Seaver holds a JD from University of California, Berkeley and an AB degree from Harvard College. He is also a founding director and vice-president of the Sean Kimberling Testicular Cancer Foundation, a public charity dedicated to raising awareness of testicular cancer. |
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Evolution of TV Branded Games As Managing Director of Digital Media for Endemol UK, Peter’s role is to develop and implement Endemol’s digital media strategy in the UK. The role is a UK board level position, reflecting the significance of interactive media within Endemol's business. Peter is also Global Head of Original Digital Productions for Endemol Group, overseeing the creation and commercialisation of shows produced for digital platforms internationally. Strategically, Endemol looks to exploit its TV brands on a multi-platform basis as well as creating entertainment properties that are tailored for new media platforms such as mobile, broadband and interactive TV. Previous to Endemol, Peter has worked in the media, marketing and advertising industries at Freeserve, Cable & Wireless, Videotron and Bartle Bogle Hegarty. |
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Stop Telling Tales A historian by training, Margaret Robertson has written for many specialist magazines, mainstream publications like FHM, Seed and the BBC, and four years wrote for, and ultimately edited, Edge, the world's most respected videogame magazine. She also part of the team behind the GameCity festival, and serves as a juror for IndieCade, the Independent Game Festival and Dare to be Digital. Now, as a consultant, she advises companies like EA, Sony and Channel 4 on game design and industry trends. |
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